This isn't because of some grand moral awakening on my part, but an interesting side effect of what is the PlayStation 4 and Xbox One version of GTA V's most compelling new feature: first-person mode. Instead, I'm here, mowing down wave after wave of police on the city streets, and for the first time while playing a Grand Theft Auto game, I feel immensely guilty about it. I should be driving down a dank sewer tunnel, sneaking my way under the city to freedom. And yet, despite my best efforts, with one poorly-taken corner on my bike, it all goes wrong. I'm reducing my cut so I can hire the best hacker to disable the security system, and a skilled gunman to handle crowd control. I'm going in smart, knocking out the guards and the staff behind the delicate jewellery counters of the store with a carefully placed smoke bomb, and smashing into each cabinet with the butt of a semi-automatic rifle before making my escape on a nearby getaway bike. I have just spent a half-hour planning the perfect heist. While support for Remote Play and the DualShock's speaker and lightbar obviously isn't in the Xbox One version, it does have support for the Xbox One's haptic triggers, which subtly vibrate when you fire a weapon, or hammer the accelerator in a vehicle.
PB,, 02:00 PM PDT Update: I've now had a chance to play the Xbox One version of GTA V, and there are no discernible differences in image quality, or performance between the two versions, at least to the naked eye the slight frame rate slowdown experienced during busier scenes on the PS4 is also present on the Xbox One.
Please scroll to the bottom of the story to find the updated content. Update: We've updated our review to reflect the changes made to the PC version of Grand Theft Auto V.